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Super Simple Obby

Super Simple Obby

A Roblox experience owned by MonzterDEV.

ObbyENeducationalobbytutorial

Description (written by the developer; not a statement by this register)

Welcome to the Super Simple Obby! This project was made to be used as an educational resource for teaching others how to develop on Roblox. Key features of this game: - Rebirthing - Configurable Settings - VIP Chat Tag & Benefits - Gamepasses - Developer Products - Subscriptions - Easy Mode - Obstacle Skip - Redeemable Codes - Sound Effects / Music - Social Invites - Speed / Gravity Coil If you're interested to see how this entire game was created, expect a video series on it soon. Watch the social media included below to stay updated! Codes: - "Christmas" for 10 free Skips (Expires on 12/26) - "Monday" for 5 free Skips (Expires on 12/5) - "Expired" for 5 free Skips (Expired)

Last updated by the developer 15 Jun 2024, 01:31 UTC.

0
playing (measured 12 Aug 2026, 02:21 UTC)
4,553
lifetime visits
92%
liked (69 👍 / 6 👎)
45
favourites (9.9 per 1k visits)
2 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gravity Coil
1 R$
Speed Coil
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 0 · welcome2,884 · 0.00% win
Support · other2,873 · 0.00% win
Stage 10 · progression1,824 · 0.00% win
Rebirth · progression505 · 0.00% win
Stage 50 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.