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Oobja

Oobja

A Roblox experience owned by ≋V͎.

OtherENexperimentalaward-winningminimalist

Oobja is an 'other' genre Roblox experience created on June 2, 2023. The game has accumulated 10,332,408 lifetime visits and 467,297 favorites. Currently, 20 users are playing. The title holds a 98% like percentage. It won best experimental game in the 2024 Younite and Kreek creator awards.

Description (written by the developer; not a statement by this register)

credits to yuyo for the name created by aivyn on 6/2/2023 🏆⭐ Won best experimental game in the 2024 Younite and Kreek creator awards

Last updated by the developer 3 Jul 2026, 03:38 UTC.

20
playing (measured 10 Aug 2026, 15:00 UTC)
10,332,408
lifetime visits
98%
liked (472,226 👍 / 10,436 👎)
470,053
favourites (45.5 per 1k visits)
2 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0014first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for coming · welcome4,190,462 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0698no change
23 Aug 2026, 20:0598no change
13 Aug 2026, 20:0598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.