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[UPD 🎯] Monster Shooting Simulator

[UPD 🎯] Monster Shooting Simulator

A Roblox experience owned by BlockTeam.

SimulatorENsimulatormonster shootingpet collection

[UPD 🎯] Monster Shooting Simulator is a Roblox simulator experience created on 2023-06-03. The game has accumulated 3,324,146 lifetime visits and holds 5,606 favorites. It maintains a 92% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🎉UPDATE 5🎉 🦖 Dino World 🤿 Under Water World 🤖 Tech World 🐛 Bug fixes & balancing 💬 USE CODE: Trail, Dino, Underwater, Tech ➕ More! 👍 HUGE update at 2,000 Likes! 🎉 UPDATES EVERY SATURDAY! 😈 Welcome to Shoot Monster Simulator 🎯 Train to get Stronger 🔫 Shoot Monsters to get WINS 🥚 Hatch Eggs 😺 Collect Pets 🗺️ Unlock worlds 😎 Premium players get x1.5 Wins 🎁 Join "BlockTeam" for a SPECIAL PET! https://www.roblox.com/groups/15638650

Last updated by the developer 15 Nov 2025, 13:36 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
3,324,146
lifetime visits
92%
liked (7,273 👍 / 638 👎)
5,604
favourites (1.7 per 1k visits)
3 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+8 Pet Equips
999 R$
Rainbow Gun
749 R$
(OP!) Void Gun
549 R$
Diamond Gun
449 R$
Super Lucky
300 R$
+3 Pet Equip
258 R$
x2 Rebirth
249 R$
Gold Gun
249 R$
VIP
199 R$
Lucky
189 R$
Auto Rebirth
159 R$
Auto Hatch
99 R$
+50 Pet Slot
78 R$
x2 Speed
62 R$
Auto Hatch (EVENT)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,208,147 · 0.00% win
Zone 1 · progression2,194,788 · 0.00% win
Zone 2 · progression541,503 · 0.00% win
Zone 3 · progression314,133 · 0.00% win
Zone 4 · progression130,463 · 0.00% win
30 Minutes Played · other76,379 · 0.00% win
Invite · social70,744 · 0.00% win
Zone 5 · progression29,499 · 0.00% win
Zone 6 · progression21,765 · 0.00% win
Zone 7 · progression18,332 · 0.00% win
Zone 8 · progression17,046 · 0.00% win
Zone 9 · progression16,272 · 0.00% win
Zone 10 · progression15,221 · 0.00% win
Zone 11 · progression14,726 · 0.00% win
Zone 12 · progression14,080 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0392no change
14 Aug 2026, 05:0292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.