(UPDATE) BPS Infinite 2. v2.2B
A Roblox experience owned by Blue Pasta Studios.
Fighting & PvPENmoshpitrandomizerchaos
Description (written by the developer; not a statement by this register)
UPDATE 2 - "Workplace of Mass Destruction" [H] Taunt [G] Taunt Menu [+] Settings [9] View Item Info (of the item you last held) (DPad for console) BPS Infinite 2 is a First & Third person moshpit style randomizer game inspired by Randomizer & Item Asylum, built off the stupidity and kind donations of the BPS community additionally including references to games/pop culture. Comes packed with 200+ items, 40+ maps, and a variety of modes to spice things up, so just grab your friends and turn your brain off for maximum enjoyment! You want that raise don't you intern? Testplace: https://www.roblox.com/games/8501782409
Last updated by the developer 8 Aug 2026, 17:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 17:49 | 84 | no change |
| 15 Aug 2026, 17:32 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.