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(UPDATE) BPS Infinite 2. v2.2B

(UPDATE) BPS Infinite 2. v2.2B

A Roblox experience owned by Blue Pasta Studios.

Fighting & PvPENmoshpitrandomizerchaos

Description (written by the developer; not a statement by this register)

UPDATE 2 - "Workplace of Mass Destruction" [H] Taunt [G] Taunt Menu [+] Settings [9] View Item Info (of the item you last held) (DPad for console) BPS Infinite 2 is a First & Third person moshpit style randomizer game inspired by Randomizer & Item Asylum, built off the stupidity and kind donations of the BPS community additionally including references to games/pop culture. Comes packed with 200+ items, 40+ maps, and a variety of modes to spice things up, so just grab your friends and turn your brain off for maximum enjoyment! You want that raise don't you intern? Testplace: https://www.roblox.com/games/8501782409

Last updated by the developer 8 Aug 2026, 17:43 UTC.

0
playing (measured 11 Aug 2026, 06:30 UTC)
52,050
lifetime visits
84%
liked (349 👍 / 67 👎)
1,640
favourites (31.5 per 1k visits)
4 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

mon ey laundering
142,858 R$
Big Donation
600 R$
Double Vote
200 R$
Donation
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Update 1 · other21,673 · 0.00% win
Played the Videogame · welcome6,960 · 0.00% win
Played Update 2 · other6,953 · 0.00% win
Actually read the Tutorial · other5,325 · 0.00% win
Alpha · other1,567 · 0.00% win
Acquainted · welcome776 · 100.0% win
Clocking in · other749 · 80.0% win
What?? · other440 · 0.00% win
Meet a Developer · other383 · 0.00% win
Part-Timer · other280 · 0.00% win
Better Together! · social250 · 0.00% win
Sharpshooter · other234 · 0.00% win
Unmatched Power of the Sun · other178 · 0.00% win
Destroyer of the Impoverished · other164 · 0.00% win
Foul Workplace Behavior · other47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:4984no change
15 Aug 2026, 17:3284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.