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April's Preppy Con! [UDPATE]

April's Preppy Con! [UDPATE]

A Roblox experience owned by - april's angels! -.

Social & hangoutENconvention simulationsocial roleplayfashion

Description (written by the developer; not a statement by this register)

:¨·.·¨: `·. ☻ ─ WELCOME! 🎾💞🌦️ ࿐ •·————· ʚ 🔑 ɞ ·————·• Welcome to April’s Preppy Con! 💝🌊🍋 —ɞ Credits ⁑ 🏄‍♀️🍋💓 ↴ ★・Game creds: me + Cara ☻ ° · ࿐ ꒰🌦️꒱ Desc credits: me (please give) 🐳🍍💞 ༄ ☆ ° . Icon: me 🐠🌊👛 °. ˚̣ ✦. ☆ ・ ★・☆ ・★ ・☆ ・★ ꒰ Rules ꒱ 🐬💘🌻 ⇩ ☆ ★ Be kind 🌈 🛍️ 🏝️ ࿐˚ ☆ ✪ No hacking or permanently banned🔑💖🥝 °. ˚̣ ★ No admin/mod abuse or you will be temporary banned & lose the game pass (no refunds given) 🐳🌦️🍦 ☆ ° . ༄ ☆ ・ ★ ・☆ ・★ ・☆ ・★ ╭ Updates 🥝💝🌈。‧ ☆ 🪩° . Game night before new years ⁀➷ more updates coming soon! ╰ → ✰ ° ✧ ➳ (Join the group) open your inv & comment on the wall for admin/mod game pass! 🛍⚡️🌊 ୨୧ Enjoy your visit ! 💓🍍🌈 °. ✦ ༄ ࿐☆ XOXO, April founder of this game 🪞🐨📸 ˎˊ-

Last updated by the developer 3 Aug 2024, 01:25 UTC.

0
playing (measured 11 Aug 2026, 04:32 UTC)
2,196
lifetime visits
71%
liked (27 👍 / 11 👎)
46
favourites (20.9 per 1k visits)
4 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

✰ ° . Admin cmds
700 R$
✰ ° . Mod cmds
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

✰ ° . Welcome! · welcome866 · 0.00% win
✰ ° . Met the owner · social168 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.