Generic Difficulty Chart Obby
A Roblox experience owned by Lightbulb_Studios.
ObbyENdifficulty chartprogressionthemes
Description (written by the developer; not a statement by this register)
Have you played a difficulty chart obby before? If so, you should know that difficulty chart obbies tend to have obby stages that gradually increase in difficulty. In the Generic Difficulty Chart Obby, the same principle follows, except each difficulty has a respective theme and area along with it! For example, you start in a lush forest, and work your way into a desert! I will not spoil any of the later areas since you should discover those yourself! Additionally, GDCO experiments with a multitude of gimmicks and tech that are not present within many difficulty chart obbies (thanks for the COs EToH). You can expect to see many interesting jumps and designs as you progress through GDCO. So what are you waiting for? Start playing NOW. GDCO PROGRESS: There are currently 111 stages, with easy - catastrophic being complete (the SC difficulties do not have design yet). obligatory tags: Difficulty Chart Obby, DCO, Impossible, Fail, Raging, Easy, Difficulty Obby, Impossible Obby.
Last updated by the developer 6 Mar 2026, 19:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 20:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.