Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Anime Hero Simulator

Anime Hero Simulator

A Roblox experience owned by M&Y Power Game.

SimulatorENAnime IPClickerCollection

Description (written by the developer; not a statement by this register)

Welcome to Anime Hero Simulator 👋 How to play: 🔥 Catching anime characters to enhance your power! 💰 Defeat all enemies to get wins! ⭐ Buy Weapons to Become Powerful! 🌀 Unlock new worlds to expand your army! 👊 PREMIUM BENEFITS: +10% Damage 👍 Please like and favorite 👍 Tags: Chainsaw Man, Demon Slayer, One Piece, Anime, Weapon, Capture, Speed, Fast, Collect, Ninja, Hero, Shiny, Rainbow, Rebirth, Power, Clicker, Stars, Swing

Last updated by the developer 11 Jul 2026, 09:45 UTC.

0
playing (measured 10 Aug 2026, 20:37 UTC)
362,204
lifetime visits
85%
liked (592 👍 / 105 👎)
957
favourites (2.6 per 1k visits)
5 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
1,999 R$
2x Swing
799 R$
Extra Heros
699 R$
2x Power
699 R$
Easy Weapon Craft
699 R$
Super Luck
499 R$
2x Damage
399 R$
Easy Hero Fuse
399 R$
Extra Weapon
399 R$
2x Wins
399 R$
Triple Hatch
349 R$
2x Coins
249 R$
Luck
199 R$
Weapon Storage
199 R$
Hero Storage
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 2 · progression49,117 · 0.00% win
World 3 · progression14,342 · 0.00% win
World 4 · progression2,675 · 0.00% win
Invite 3 Friends! · social547 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:5085no change
14 Aug 2026, 23:3685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.