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🥊Boxing Legends!

🥊Boxing Legends!

A Roblox experience owned by Exply Studios.

SimulatorENboxingpet collectionsimulator

Boxing Legends! is a simulator experience created on 2023-06-05. The game has accumulated 2,263,182 lifetime visits and 253,412 favorites. It maintains a 97% like percentage. Currently, zero users are playing. The description indicates the experience has been discontinued.

Description (written by the developer; not a statement by this register)

🥊 Welcome to Boxing Simulator! THIS GAME HAS BEEN DISCONTINUED 🏋️ Train to deal more damage! 🐶 Hatch pets and find huges! ✨ Upgrade your pets for extra boosters! 🌎 Explore new worlds! 💱Trade pets with friends! 😎Can you make it on the Leaderboards? 👍Your likes motivate me to make more updates! 👪 ⭐ Favorite the game for updates!

Last updated by the developer 24 Jul 2026, 16:45 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
2,263,182
lifetime visits
97%
liked (7,127 👍 / 203 👎)
253,403
favourites (112.0 per 1k visits)
5 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

51 Eggs!
499 R$
VIP
199 R$
15 Eggs!
139 R$
2x Strength
89 R$
2x Damage
89 R$
2x Coins
89 R$
Orb Magnet
39 R$
2x Health❤️
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,513,202 · 100.0% win
Hit A Dummy! · other1,365,583 · 100.0% win
1,000 Dummy Hits! · progression530,022 · 100.0% win
10,000 Dummy Hits! · progression58,729 · 0.00% win
100,000 Dummy Hits! · progression414 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:2097no change
14 Aug 2026, 08:2197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.