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[AI] Build and Cruise

[AI] Build and Cruise

A Roblox experience owned by Brick-Builds.

RacingENco-opvehicle_customizationsurvival

Description (written by the developer; not a statement by this register)

Build and Cruise has a unique gameplay system. Play together with up to 4 friends in a team. Be the builder who can build roads in livetime for the others, or be the driver and try to survive as long as you can to not let your car explode. Use Codes: - "2500Visits" for 1500 Cash - "150Favs" for 1200 Cash - "50Likes" for 1000 Cash - "300Favs" for 1500 Cash - "100Likes" for 1000 Cash - "SpeedByD5" for a *SECRET VEHICLE*, thanks to D5 for providing - Please Like the game for more updates and codes - Join the Group for news, update information, leaks and a special in game bonus! A Place to play with friends to chill out - Build Roads - Drive Cars - Drive Emergency Vehicles - Customize your Vehicle - Survive as long as you can - Hang out with Friends

Last updated by the developer 15 Sept 2024, 12:37 UTC.

0
playing (measured 12 Aug 2026, 02:05 UTC)
12,677
lifetime visits
66%
liked (165 👍 / 85 👎)
875
favourites (69.0 per 1k visits)
5 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
350 R$
5 Free Deletes Each Round
250 R$
Emergency Cars
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,152 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.