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Vehicle Simulator : [Project-Revamp]

Vehicle Simulator : [Project-Revamp]

A Roblox experience owned by VS-PR Community.

SimulatorENvehicle customizationracingsimulator

Description (written by the developer; not a statement by this register)

Vehicle Simulator VS-PR is a reworked version of the authentic "Vehicle Simulator" with enhanced graphics, bug fixes, new features, and a wide variety of exciting and niche vehicles to race and modify! With weekly updates, there's something new around every corner. Brought to you by a friendly group of developers dedicated to keeping this project running! (Big thanks to Yurkio_Shadyy For Allowing us to use Her Assets)

Last updated by the developer 11 Aug 2026, 22:33 UTC.

0
playing (measured 12 Aug 2026, 05:18 UTC)
447,832
lifetime visits
84%
liked (1,783 👍 / 339 👎)
5,150
favourites (11.5 per 1k visits)
5 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:181first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

RICER · other24,014 · 18.2% win
Meet the Boys! · other6,806 · 0.00% win
Globetrotter · collection780 · 0.00% win
Lost · other482 · 0.00% win
AD Astra · other327 · 0.00% win
Ex Hoc Mundo · other270 · 0.00% win
New Sheriff in Town · other21 · 0.00% win
uhhh..... what? · other14 · 0.00% win
Road Warrior · other0 · 0.00% win
Track Master · other0 · 0.00% win
Eat My Dust · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked4 September 2026 — 84 % liked14 September 2026 — 84 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked14 October 2026 — 84 % liked24 October 2026 — 84 % liked3 November 2026 — 84 % liked14 August 20263 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 01:5084no change
24 Oct 2026, 01:4984no change
14 Oct 2026, 01:4784no change
4 Oct 2026, 01:4684no change
24 Sept 2026, 01:3684no change
14 Sept 2026, 00:0584no change
4 Sept 2026, 00:0184no change
24 Aug 2026, 22:1584no change
14 Aug 2026, 22:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.