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Cannon Up!

Cannon Up!

A Roblox experience owned by Cannon Up!.

SimulatorENsimulatorcannonsrewards

Description (written by the developer; not a statement by this register)

Welcome to Cannon Up Simulator 🌌 - Unlock New cannons! 🧨 - Explore New worlds! 🌍 - Increase your Power! ✨ - Collect Trails and reach the TOP! 😉 Please 👍 and ⭐ the GAME 👽Use code "RELEASE" to get REWARDS 📢Next CODE at 500 LIKES 📊Follow Axthrius on 🔵 to get more codes! Join the GROUP and LIKE the game to get REWARDS! 🎁 Group: https://www.roblox.com/groups/17337941/Cannon-Up Tags: Race, Colors, Swords , Monsters, Raid, Friends, Fun, Speed, Fast, Collect, Pets, Ragdoll, Rainbow, Colorful, Rebirth, Energy, Stars, Racing, Raiding , Friends , Billy, Battle, Pet, giant, quest, monster, anime, simulator, Punch, clicker, UGC, PvP, Worlds, Cannons, Shoot, Tycoon, upsbwd

Last updated by the developer 28 Mar 2024, 20:47 UTC.

0
playing (measured 11 Aug 2026, 04:34 UTC)
23,293
lifetime visits
93%
liked (188 👍 / 15 👎)
152
favourites (6.5 per 1k visits)
6 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
x2 JUMP FORCE
149 R$
x2 COINS
149 R$
+1 Trail Slot
79 R$
x2 CLICKS
39 R$
LUCK
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,932 · 0.00% win
World 2! · progression2,593 · 0.00% win
World 3! · progression824 · 0.00% win
World 4! · progression540 · 0.00% win
World 5! · progression504 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.