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[CLASSIC VERSION] Lights Out💡

[CLASSIC VERSION] Lights Out💡

A Roblox experience owned by princeelf.

HorrorENhorrorescapesurvival

[CLASSIC VERSION] Lights Out💡 is a horror experience created on 2023-06-06. It has accumulated 32,809,411 lifetime visits and 189,983 favorites. Currently, 16 users are playing. The game holds an 85% like percentage. This entry represents an older version of the title, distinct from its updated counterpart.

Description (written by the developer; not a statement by this register)

🚨THIS IS AN OLD VERSION OF LIGHTS OUT THERE IS AN UPDATED VERSION OF THIS GAME! PLAY NOW! https://www.roblox.com/games/118984594192370/Lights-Out 💡Use the lights around the map to stay safe from the monster! ⏰Every 30 seconds, the lights around the map will change! 🔎Find all 14 batteries and escape the facility!

Last updated by the developer 28 Jul 2026, 18:14 UTC.

16
playing (measured 10 Aug 2026, 16:32 UTC)
32,809,411
lifetime visits
85%
liked (43,090 👍 / 7,893 👎)
189,993
favourites (5.8 per 1k visits)
6 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:325first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Speed
199 R$
2x Wins
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome16,503,882 · 100.0% win
Chapter One - Ending #1 · progression1,014,114 · 9.5% win
Chapter One - Ending #2 · progression729,473 · 8.3% win
Chapter Two - Complete · progression321,552 · 3.4% win
Chapter One Hard Mode - Ending #1 · progression13,962 · 0.00% win
Chapter One Hard Mode - Ending #2 · progression10,370 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3685no change
12 Oct 2026, 15:3585no change
2 Oct 2026, 15:3485no change
22 Sept 2026, 15:3385no change
12 Sept 2026, 15:3185no change
2 Sept 2026, 15:2285no change
23 Aug 2026, 15:1685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.