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[CLASSIC VERSION] Lights Out💡

[CLASSIC VERSION] Lights Out💡

A Roblox experience owned by princeelf.

HorrorENhorrorescapesurvival

[CLASSIC VERSION] Lights Out💡 is a horror experience created on 2023-06-06. It has accumulated 32,809,411 lifetime visits and 189,983 favorites. Currently, 16 users are playing. The game holds an 85% like percentage. This entry represents an older version of the title, distinct from its updated counterpart.

Description (written by the developer; not a statement by this register)

🚨THIS IS AN OLD VERSION OF LIGHTS OUT THERE IS AN UPDATED VERSION OF THIS GAME! PLAY NOW! https://www.roblox.com/games/118984594192370/Lights-Out 💡Use the lights around the map to stay safe from the monster! ⏰Every 30 seconds, the lights around the map will change! 🔎Find all 14 batteries and escape the facility!

Last updated by the developer 28 Jul 2026, 18:14 UTC.

16
playing (measured 10 Aug 2026, 16:32 UTC)
32,809,411
lifetime visits
85%
liked (43,090 👍 / 7,893 👎)
189,993
favourites (5.8 per 1k visits)
6 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:325first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Speed
199 R$
2x Wins
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome16,503,882 · 100.0% win
Chapter One - Ending #1 · progression1,014,114 · 9.5% win
Chapter One - Ending #2 · progression729,473 · 8.3% win
Chapter Two - Complete · progression321,552 · 3.4% win
Chapter One Hard Mode - Ending #1 · progression13,962 · 0.00% win
Chapter One Hard Mode - Ending #2 · progression10,370 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8523 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3685no change
12 Oct 2026, 15:3585no change
2 Oct 2026, 15:3485no change
22 Sept 2026, 15:3385no change
12 Sept 2026, 15:3185no change
2 Sept 2026, 15:2285no change
23 Aug 2026, 15:1685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.