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DOODE's Glitch Per Difficulty Chart Obby

DOODE's Glitch Per Difficulty Chart Obby

A Roblox experience owned by DOODE GAMES.

ObbyENdifficulty chartglitch mechanicsracing

DOODE's Glitch Per Difficulty Chart Obby is an obby experience created on 2023-06-06. It has accumulated 2,959,922 lifetime visits and 2,848 favorites. Currently, 20 users are playing. The game holds a 31% like percentage. The description highlights features such as stage replays, races, daily rewards, and cosmetic crates.

Description (written by the developer; not a statement by this register)

⚡ WELCOME TO DOODE'S GLITCH DIFFICULTY CHART OBBY! ⚡ Can you master the glitches and beat every stage? 🏁 AWESOME FEATURES: 🎥 EXAMPLES: Stuck on a hard stage? Watch a replay of the stage to help! 🏎️ RACES and TIME TRIALS: Race against your friends or beat people on a global leaderboard! 🎁 DAILY REWARDS: Log in every day for cool quests and free prizes! 🤝 INVITE FRIENDS: Play with your friend to unlock awesome rewards! 🌈 COOL COSMETICS: Open crates to get epic trails, tags, and more! 👍 IF YOU ENJOY THE GAME FEEL FREE TO LIKE AND FAVORITE! Tags (Ignore): Obby, Hard, Impossible, Glitch Per Difficulty, The Glitch Obby, Long Jump Per DIfficulty Chart Obby, Stud Long Jump Per Difficulty Chart Obby, Stud Walls Jump Per Difficulty Chart Obby, Obby But You Can't Jump. DOODE's Glitch Per Difficulty Chart Obby, Difficulty Chart Obby, Glitch Obby

Last updated by the developer 9 Aug 2026, 01:00 UTC.

20
playing (measured 10 Aug 2026, 16:17 UTC)
2,959,922
lifetime visits
31%
liked (1,563 👍 / 3,542 👎)
2,985
favourites (1.0 per 1k visits)
6 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1729first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X COINS FOREVER!!!
429 R$
Magic Carpet
349 R$
Fusion Coil
249 R$
Speed Coil
199 R$
Gravity Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Stages! · progression835,971 · 100.0% win
20 Stages! · progression255,166 · 72.1% win
30 Stages! · progression193,782 · 61.2% win
2 MILLION VISITS!!! · other101,285 · 0.00% win
40 Stages! · progression100,558 · 26.2% win
1 MILLION VISITS!!! · other81,677 · 0.00% win
1 YEAR ANIIVERSARY! · other72,363 · 0.00% win
50 Stages! · progression45,318 · 24.0% win
3M VISITS · other37,518 · 100.0% win
60 Stages! · progression27,178 · 21.9% win
You Joined the Group! · welcome23,818 · 19.7% win
You Beat the Game!!! · progression20,230 · 10.9% win
YOU MET THE OWNER. · social3,628 · 0.00% win
Hmmm... · other2,827 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3114 August 2026 — 31 % liked24 August 2026 — 31 % liked3 September 2026 — 31 % liked13 September 2026 — 31 % liked23 September 2026 — 31 % liked3 October 2026 — 31 % liked13 October 2026 — 31 % liked23 October 2026 — 31 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–32 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:0831no change
13 Oct 2026, 06:0731no change
3 Oct 2026, 06:0731no change
23 Sept 2026, 06:0631no change
13 Sept 2026, 06:0631no change
3 Sept 2026, 06:0531no change
24 Aug 2026, 06:0531no change
14 Aug 2026, 06:0431first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.