DOODE's Glitch Per Difficulty Chart Obby
A Roblox experience owned by DOODE GAMES.
ObbyENdifficulty chartglitch mechanicsracing
DOODE's Glitch Per Difficulty Chart Obby is an obby experience created on 2023-06-06. It has accumulated 2,959,922 lifetime visits and 2,848 favorites. Currently, 20 users are playing. The game holds a 31% like percentage. The description highlights features such as stage replays, races, daily rewards, and cosmetic crates.
Description (written by the developer; not a statement by this register)
⚡ WELCOME TO DOODE'S GLITCH DIFFICULTY CHART OBBY! ⚡ Can you master the glitches and beat every stage? 🏁 AWESOME FEATURES: 🎥 EXAMPLES: Stuck on a hard stage? Watch a replay of the stage to help! 🏎️ RACES and TIME TRIALS: Race against your friends or beat people on a global leaderboard! 🎁 DAILY REWARDS: Log in every day for cool quests and free prizes! 🤝 INVITE FRIENDS: Play with your friend to unlock awesome rewards! 🌈 COOL COSMETICS: Open crates to get epic trails, tags, and more! 👍 IF YOU ENJOY THE GAME FEEL FREE TO LIKE AND FAVORITE! Tags (Ignore): Obby, Hard, Impossible, Glitch Per Difficulty, The Glitch Obby, Long Jump Per DIfficulty Chart Obby, Stud Long Jump Per Difficulty Chart Obby, Stud Walls Jump Per Difficulty Chart Obby, Obby But You Can't Jump. DOODE's Glitch Per Difficulty Chart Obby, Difficulty Chart Obby, Glitch Obby
Last updated by the developer 9 Aug 2026, 01:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:17 | 29 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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