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Fight Club

Fight Club

A Roblox experience owned by Paper Street.

OtherEN

Fight Club is an "other" genre Roblox experience created on June 7, 2023. The game has recorded 2,982,526 lifetime visits and 33,021 favorites. Currently, zero users are playing. The experience holds an 80% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

"You are not special. You are not a beautiful or unique snowflake. You are the same decaying organic matter as everything else."

Last updated by the developer 1 Feb 2026, 03:53 UTC.

0
playing (measured 10 Aug 2026, 18:18 UTC)
2,982,526
lifetime visits
80%
liked (9,987 👍 / 2,425 👎)
33,001
favourites (11.1 per 1k visits)
7 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10K donation
10,000 R$
donation
1,000 R$
Boombox
240 R$
Spraypaint
120 R$
Soap
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ##### #### · welcome1,007,437 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0180no change
24 Aug 2026, 05:5380no change
14 Aug 2026, 05:5280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

fightclub.fandom.com2 active editors · 1,642 edits
37 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.