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[LUXURIANT PLATEAU] Tide Breakout Adventure

[LUXURIANT PLATEAU] Tide Breakout Adventure

A Roblox experience owned by Kori’s Celestial Coven.

AdventureENplatformerescape roomVR support

Description (written by the developer; not a statement by this register)

Tide Breakout Adventure is an adventurous, time-based, platforming game where you have to escape unique maps by pressing buttons, escaping rooms of flooding liquids, and more! The game can be played in VR, too! Please report to me (KoriVRC) if there are any questions you have or to report any bugs or exploiters.

Last updated by the developer 9 Aug 2026, 16:13 UTC.

0
playing (measured 10 Aug 2026, 17:06 UTC)
169,023
lifetime visits
55%
liked (446 👍 / 370 👎)
1,052
favourites (6.2 per 1k visits)
4 November 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Donation
5,000,000 R$
Legendary Donation
2,500,000 R$
Lifetime Donation
1,000,000 R$
Stop giving me stuff, Donation
500,000 R$
I quit, Donation
250,000 R$
No way, Donation
100,000 R$
Okay please stop, Donation
50,000 R$
Rich Donation
25,000 R$
Okay, what the #### Donation
10,000 R$
Impossible Donation
5,000 R$
Immense Donation
2,500 R$
Demon Donation
1,000 R$
Extreme Donation
500 R$
Flood Colors
350 R$
Large Donation
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Summoning · other1,313 · 0.00% win
Welcome to TBA! · welcome524 · 0.00% win
Skillful · other38 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.