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[LUXURIANT PLATEAU] Tide Breakout Adventure

[LUXURIANT PLATEAU] Tide Breakout Adventure

A Roblox experience owned by Kori’s Celestial Coven.

AdventureENplatformerescape roomVR support

Description (written by the developer; not a statement by this register)

Tide Breakout Adventure is an adventurous, time-based, platforming game where you have to escape unique maps by pressing buttons, escaping rooms of flooding liquids, and more! The game can be played in VR, too! Please report to me (KoriVRC) if there are any questions you have or to report any bugs or exploiters.

Last updated by the developer 9 Aug 2026, 16:13 UTC.

0
playing (measured 10 Aug 2026, 17:06 UTC)
169,023
lifetime visits
55%
liked (448 👍 / 370 👎)
1,054
favourites (6.2 per 1k visits)
4 November 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Donation
5,000,000 R$
Legendary Donation
2,500,000 R$
Lifetime Donation
1,000,000 R$
Stop giving me stuff, Donation
500,000 R$
I quit, Donation
250,000 R$
No way, Donation
100,000 R$
Okay please stop, Donation
50,000 R$
Rich Donation
25,000 R$
Okay, what the #### Donation
10,000 R$
Impossible Donation
5,000 R$
Immense Donation
2,500 R$
Demon Donation
1,000 R$
Extreme Donation
500 R$
Flood Colors
350 R$
Large Donation
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Summoning · other1,314 · 0.00% win
Welcome to TBA! · welcome551 · 0.00% win
Skillful · other44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5515 August 2026 — 55 % liked14 September 2026 — 55 % liked14 October 2026 — 55 % liked15 August 202614 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 10:3355no change
14 Sept 2026, 08:0355no change
15 Aug 2026, 06:1655first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.