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Lawn Mower Race

Lawn Mower Race

A Roblox experience owned by Kubo And Axel #1.

RacingENracingcollectioncompetitive

Lawn Mower Race is a racing experience created on June 7, 2023. The game has accumulated 3,650,600 lifetime visits and holds 7,455 favorites. It maintains a 94% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Lawn Mower Race ⭐️ NEW UPDATES EVERY SATURDAY! 🚜 Use Different Mowers to Cut Grass 🌳 Compete in Zones to Earn Wins 🐶 Collect Pets & Unlock New Areas! PREMIUM PLAYERS GET +20% WINS & +10% SPEED Lagging? USE A FREE VIP SERVER 🎮 Join the Group for Codes & Report Bugs!

Last updated by the developer 15 Apr 2025, 11:45 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
3,650,600
lifetime visits
94%
liked (10,243 👍 / 668 👎)
7,450
favourites (2.0 per 1k visits)
7 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x8 Hatching
999 R$
Magic Eggs
999 R$
Triple Hatch
479 R$
Super Lucky
399 R$
VIP
349 R$
Fast Hatch
199 R$
Lucky
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Complete Grass Zone · progression790,004 · 0.00% win
Completed Farm Zone · progression268,361 · 0.00% win
Completed Ice Zone · progression136,335 · 0.00% win
Completed Candy Zone · progression2 · 0.00% win
Welcome! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked3 September 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:1894no change
3 Sept 2026, 04:0794no change
14 Aug 2026, 04:0594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.