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[THIRD FLOOR!] Subway Simulator

[THIRD FLOOR!] Subway Simulator

A Roblox experience owned by pplaceholdrr.

HorrorENhorrorexplorationsimulator

Description (written by the developer; not a statement by this register)

The point of this game is quite simple: Wait for the train that never comes. Just be sure not to wander too far--you may discover something never meant to be uncovered. Notice: Gamepasses currently have no functionality, so yeah...don't buy them :) GROUP MEMBERS GET A 66% STIPEND BOOST Changelog: - Leaderboard added - Third floor accessible! --> Several new items --> Several new areas --> Several new badges & secrets to explore Coming soon: - Gamepasses - VIP Lounge - More areas on 1st and 2nd floor Created by Sceptile and eYllow

Last updated by the developer 23 Jun 2026, 21:32 UTC.

0
playing (measured 25 Aug 2026, 23:20 UTC)
385
lifetime visits
89%
liked (8 👍 / 1 👎)
4
favourites (10.4 per 1k visits)
7 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 23:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
1,499 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Smooth Criminal · other11 · 0.00% win
Derelict Metropolis · progression10 · 0.00% win
Unbidden · progression9 · 0.00% win
Out of Bounds · secret8 · 0.00% win
The Surface · secret0 · 0.00% win
The Abyss · secret0 · 0.00% win
Very Illegal Patronage · secret0 · 0.00% win
Mini Millionaire · collection0 · 0.00% win
Imposter Syndrome · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.