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Save A Friend Simulator

Save A Friend Simulator

A Roblox experience owned by Soracat.

SimulatorENpet collectionsword combatworld travel

Save A Friend Simulator is a simulator game created on 2023-06-07. It has recorded 13,956,072 lifetime visits and 26,794 favorites. The experience maintains a 96% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Save A Friend Simulator! 🏆 NEW UPDATES EVERY WEEK Use code WinBooster for a reward in-game! ⚡ Swing your sword to gain power ⚔️ Fight against mobs in order to save your friend 🐱 Hatch and collect awesome pets 🌎 Become stronger and travel through worlds 😀 VIP SERVERS ARE FREE Join the Group and Community Server for Rewards & Report Bugs! 🔧 Made by @photonavius / Builds made by @Magfinity Tags: Simulator, Save a Friend, Saving Friend

Last updated by the developer 21 Jan 2026, 14:52 UTC.

0
playing (measured 10 Aug 2026, 14:50 UTC)
13,956,072
lifetime visits
96%
liked (44,841 👍 / 2,054 👎)
26,782
favourites (1.9 per 1k visits)
7 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Enchanter
1,200 R$
+3 Pet Equip
549 R$
Super Auto Fight
399 R$
Super Lucky
350 R$
+250 Storage
349 R$
Triple Hatch
349 R$
VIP
299 R$
2x Power
279 R$
2x Wins
179 R$
+100 Storage
145 R$
+1 Pet Equip
125 R$
Lucky
100 R$
Fast Hatch
79 R$
2x Speed
30 R$
1.3x Wins
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,723,280 · 0.00% win
Saved My Friend! · social6,147,227 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3096no change
23 Aug 2026, 18:1896no change
13 Aug 2026, 18:1796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.