(New) Jump simulator
A Roblox experience owned by Preston's group!.
SimulatorENjump simulatorobbyaltitude climbing
Description (written by the developer; not a statement by this register)
This game is under development and future updates will come every once in a while so stay tuned! UPDATE - Added World 3 - Added Island of Heights (Obby island) with more comming soon.. - Added a "Skip option" that will teleport you to the second last checkpoint in the World if you meet the requirement. - Small revamp of World 1 island. - Minor bug fixes GAMEPLAY - Every 10 seconds you get +1 Jumppower. Jump higher and higher to reach the max altitude! - For every checkpoint you earn money! - You can go solo og team up with others to reach new checkpoints - Reach the end for wins. - Wins allows you to travel to new locations and worlds with even higher altitudes to overcome! - Wanna take the easy way? Buy gamepasses for HUGE benefits in-game! COMMING SOON - Shop (gear) - Music - Easter egg with badge If you find any bugs or have suggestions for our game please write them on the group wall. Leave a like and a favorite to support this game! Tags(ignore): Halloween, +1 Jump, Stud
Last updated by the developer 23 May 2026, 14:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 15:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.