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Adopt And Raise a Cute Baby!

Adopt And Raise a Cute Baby!

A Roblox experience owned by Olumiant Studios.

RoleplayENroleplaybaby simulationnostalgia

Description (written by the developer; not a statement by this register)

👋 Welcome to Adopt And Raise a Cutе Baby! Explore the nostalgic revamped map, or roleplay alongside with everyone in the server & even live in your very own dream home! ⏳ Time has become unstable! Explore a variety of old updates & features over the course of the game's history down memory lane including new content to enhance your roleplay experience! Love what your seeing? Be sure to favorite (★) and like (👍) the game if you enjoy it! :D 👉 Get 2x cash & other perks by joining our group! https://www.roblox.com/groups/32410226/ NOTE: This Game is NOT affiliated with other copyright franchises & experience copies, we are simply providing content to carry out the original game's legacy WITHOUT any copyrighted/stolen/misleading material. (And in regards to Admin Commands, it can only work on your self upon purchase)

Last updated by the developer 3 Jun 2024, 22:06 UTC.

0
playing (measured 14 Aug 2026, 23:34 UTC)
2,291
lifetime visits
100%
liked (19 👍 / 0 👎)
75
favourites (32.7 per 1k visits)
8 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome875 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.