Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Infinity School Bus Simulator 2

Infinity School Bus Simulator 2

A Roblox experience owned by InfinityDevelopment.

SimulatorENbus drivingvehicle customizationroute simulation

Infinity School Bus Simulator 2 is a simulator experience created on June 8, 2023. It has accumulated 2,041,297 lifetime visits and 3,442 favorites. Currently, zero users are playing. The game holds a 57% like percentage. It supports multiple platforms including mobile, PC, and console.

Description (written by the developer; not a statement by this register)

LIKE AND FAVORITE FOR MORE UPDATES! :) - [July 30th Update] - TRAINS ONLY IN NEW SERVERS! Welcome to the next-generation School Bus Simulator. In Infinity School Bus Simulator 2, you choose your way. Purchase the buses you want, customize them to however you want, and drive whatever routes you want to. It's all up to you. Made from the ground up, this game supports mobile, PC, console, and runs with no hiccups. This game supports many features competitors don't have. From it's all new routes system, customization system, and the never before seen company and custom server feature, it is simply an all-new school bus experience you've never seen before. For a smooth experience it is recommended your device has at least 2GB+ RAM.

Last updated by the developer 13 Jan 2024, 05:09 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
2,041,297
lifetime visits
57%
liked (737 👍 / 557 👎)
3,443
favourites (1.7 per 1k visits)
8 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
148 R$
2x Level Up
98 R$
Routes+
98 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined for the First Time! · welcome732,244 · 0.00% win
Finished First Route! · progression44,968 · 0.00% win
Created First Company! · progression170 · 0.00% win
Joined First Company Server! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5714 August 2026 — 57 % liked24 August 2026 — 57 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:1957no change
14 Aug 2026, 09:1857first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.