Infinity School Bus Simulator 2
A Roblox experience owned by InfinityDevelopment.
SimulatorENbus drivingvehicle customizationroute simulation
Infinity School Bus Simulator 2 is a simulator experience created on June 8, 2023. It has accumulated 2,041,297 lifetime visits and 3,442 favorites. Currently, zero users are playing. The game holds a 57% like percentage. It supports multiple platforms including mobile, PC, and console.
Description (written by the developer; not a statement by this register)
LIKE AND FAVORITE FOR MORE UPDATES! :) - [July 30th Update] - TRAINS ONLY IN NEW SERVERS! Welcome to the next-generation School Bus Simulator. In Infinity School Bus Simulator 2, you choose your way. Purchase the buses you want, customize them to however you want, and drive whatever routes you want to. It's all up to you. Made from the ground up, this game supports mobile, PC, console, and runs with no hiccups. This game supports many features competitors don't have. From it's all new routes system, customization system, and the never before seen company and custom server feature, it is simply an all-new school bus experience you've never seen before. For a smooth experience it is recommended your device has at least 2GB+ RAM.
Last updated by the developer 13 Jan 2024, 05:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 09:19 | 57 | no change |
| 14 Aug 2026, 09:18 | 57 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.