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[📺] Skibidi Toilet Defense

[📺] Skibidi Toilet Defense

A Roblox experience owned by Unwellness United.

ShooterENSkibidi ToiletWave SurvivalTower Defense

[📺] Skibidi Toilet Defense is a shooter experience created on 2023-06-08. The game has accumulated 3,992,011 lifetime visits and 9,238 favorites. Currently, zero players are active. The title holds a 72% like percentage. Players defend a core against waves of enemies using shooting and dash mechanics across thirty difficulty levels.

Description (written by the developer; not a statement by this register)

⚔ Team up with your allies and fight wave-to-wave against the Skibidi Toilets! 👍 LIKE THE GAME FOR MASSIVE UPDATES How To Play: 1. 🛡 Defend the core and earn money from shooting toilets 2. 💰 Use your cash and upgrade your arsenal 3. ☠ Survive for 30 waves and unlock morphs 4. 🚽 Challenge yourself with harder difficulties Controls (PC): Left Mouse Button - Fire Q - Dash Controls (Console): Right Trigger - Fire Y - Dash

Last updated by the developer 26 Jul 2025, 00:22 UTC.

0
playing (measured 10 Aug 2026, 22:22 UTC)
3,992,011
lifetime visits
72%
liked (2,925 👍 / 1,139 👎)
9,229
favourites (2.3 per 1k visits)
8 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TV Man
200 R$
Large Speakerman Morph
150 R$
Cameraman V2
80 R$
Cameraman Morph
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,013,669 · 0.00% win
Victory · progression272,240 · 0.00% win
Larger Victory? · other5,922 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 72 % liked14 August 202613 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 03:3072no change
3 Sept 2026, 03:2372no change
14 Aug 2026, 03:2172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.