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PTTT: Grand Scheme

PTTT: Grand Scheme

A Roblox experience owned by Purple's Totally Tubular Team.

AdventureEN3D platformerstage-basedPTTT spinoff

Description (written by the developer; not a statement by this register)

IT'S BACK! AND NOW AT VERSION 1! PTTT:GS is a stage-based 3D platformer! Run, jump, and even dash through several different unique zones and stages! Make sure to collect Tubular-Tokens and coins (they'll come in handy) Note that GS is still in early development and may undergo frequent shutdowns and even data wipes. Sorry for the inconvenience. Please leave any suggestions on our group wall! Latest Update(s): Tutorial Zone now has a harder "B-SIDE" subrealm! Find it in the Zone Select! STORY INFO: This is not PTTT 3, but more like a PTTT spinoff game; however, story-wise, this game does take place between PTTT-PTTT2. Inspiration Board: Juke's Towers Adv. Forward 2 Find Everything Games: PTTT1: https://www.roblox.com/games/3037460759/ PTTT2: https://www.roblox.com/games/5759181476/

Last updated by the developer 24 Mar 2026, 02:43 UTC.

0
playing (measured 11 Aug 2026, 06:48 UTC)
183,995
lifetime visits
81%
liked (1,450 👍 / 346 👎)
5,778
favourites (31.4 per 1k visits)
10 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Truss Generator
150 R$
Token-scope
100 R$
Healing Heart
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your First Stage · progression18,739 · 0.00% win
Defeat the Gourd Lord (HALLOWEEN 2023) · progression138 · 0.00% win
Your First Soul-Crushing · progression129 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:4881no change
15 Aug 2026, 05:3081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.