classic terrain testing
A Roblox experience owned by utah teapot.
Sandbox & buildingENvoxel terraindestructible environmentbuilding tools
Description (written by the developer; not a statement by this register)
› The terrain is fully destructible. Just as it was in 2016 and prior. 🔨 Builds do not save - yet... 🧇 Voxel terrain was deprecated in August of 2016 and removed on January 1st, 2017. Roblox's reasoning was that it had "low usage and high maintenance cost". Nowadays we know this isn't true, and their real motive behind removing it was to not force their developers to conform to a predefined art style. Regardless, it's still very fun to play around with and that's why I brought it back. Have fun! 🚧 Thanks to Maximum_ADHD for providing me with his awesome building tools! voxels and greedy meshing and too much math agghhh my brain hurts
Last updated by the developer 30 Jul 2025, 02:36 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 06:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.