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🕗[UPD📦] Time!

🕗[UPD📦] Time!

A Roblox experience owned by Crushed Games!.

Fighting & PvPENsword fightingarenaemotes

Description (written by the developer; not a statement by this register)

🕗 Welcome to Time! 📜Update Log 1.1.0 -LEADERBOARD! -New sword fighting arena -Buffed room boost -Fixed Boombox buyer -New gamepass - Emotes -Emotes gamepass buyer in the lobby -3 Brand new rooms -Patched bugs ⚒️Credits: -@VexByx - Owner/Programmer -@Augheim837 - Co-Owner/Builder

Last updated by the developer 13 Mar 2024, 23:06 UTC.

0
playing (measured 14 Aug 2026, 02:22 UTC)
1,693
lifetime visits
88%
liked (22 👍 / 3 👎)
24
favourites (14.2 per 1k visits)
10 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
279 R$
Emotes
129 R$
Boombox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Time! · welcome575 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.