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[OUTDATED] ERADICATION BETA BUILD

[OUTDATED] ERADICATION BETA BUILD

A Roblox experience owned by Below Ground Industries.

HorrorENhorrorescapeinspired-by-doors

Description (written by the developer; not a statement by this register)

Heavily outdated & buggy. Make sure to read the "How To Play" bit in the menu. Note this game is extremely old to the point that certain scripts don't work anymore (mainly the killscripts for entities.) You will get bored. A game set in a massive facility spanning underground. Inspired by LSPLASH'S "DOORS" & nicorocks5555's "Rooms".

Last updated by the developer 20 Aug 2026, 11:24 UTC.

0
playing (measured 26 Aug 2026, 23:18 UTC)
252
lifetime visits
2
favourites (7.9 per 1k visits)
10 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 23:180first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

(UNOBTAINABLE) 'Round and Round We Go · secret0 · 0.00% win
(UNOBTAINABLE) Showdown · other0 · 0.00% win
(UNOBTAINABLE) Under Watchful Eyes · other0 · 0.00% win
(UNOBTAINABLE) Drastic Measures · other0 · 0.00% win
(UNOBTAINABLE) Cataclysm · progression0 · 0.00% win
(UNOBTAINABLE) Investigation · other0 · 0.00% win
(UNOBTAINABLE) >PERSISTENCE · other0 · 0.00% win
(UNOBTAINABLE) >SENTENCE · other0 · 0.00% win
(UNOBTAINABLE) >LUNATIC · other0 · 0.00% win
(UNOBTAINABLE) >MANIAC · other0 · 0.00% win
(UNOBTAINABLE) >REACHFORTHESUN · other0 · 0.00% win
(UNOBTAINABLE) I'M OPENING DOORS AND [BEEP] · other0 · 0.00% win
(UNOBTAINABLE) Distant Memory · other0 · 0.00% win
(UNOBTAINABLE) You Know You Can't Be Here · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.