Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
❄️ Chemistry Lab 🧪

❄️ Chemistry Lab 🧪

A Roblox experience owned by .Key Games..

SimulatorENsandboxsciencesimulation

❄️ Chemistry Lab 🧪 is a simulator experience created on 2023-06-10. The game has recorded 634,892 lifetime visits and 10,218 favorites. Currently, zero users are playing. The title holds a 74% like percentage. It is categorized under the simulator genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

🧪 Mix elements to create compounds 💥 Mix carefully, the wrong combinations can explode! 🥼 A sandbox chemistry game about mixing elements 💻 Computer recommended (tablet works best for mobile) 📱 Mobile controls: drag to move, tap to interact, double-tap to drop elements 💰 Join the group to claim daily in-game bonuses ❗ BETA NOTICE: This game is actively in development. Lots of new content is planned, including map expansions and jobs. Join the group to stay updated and never miss an update. ✅ Made by a solo developer. Consider supporting by leaving a like or joining the group! -[ Updates ]- - New data saving system (Very much needed and will allow me to make updates to systems that require data saving) - New second floor hallway with large viewing windows - Added a few things around the map And more!

Last updated by the developer 17 Apr 2026, 09:17 UTC.

0
playing (measured 10 Aug 2026, 21:47 UTC)
634,892
lifetime visits
74%
liked (2,872 👍 / 1,034 👎)
10,227
favourites (16.1 per 1k visits)
10 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Sell
50 R$
Scandium Element
49 R$
Indium Element
49 R$
Uranium Element
49 R$
Element Effects
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Oops · other200,470 · 66.7% win
Infinite Water Glitch! · other14,365 · 0.00% win
Earn 1k Cash · progression2,559 · 0.00% win
Early Supporter · other906 · 16.7% win
Earn 10k Cash · progression139 · 0.00% win
Earn 50k Cash · other28 · 0.00% win
Earn 100k Cash · progression14 · 0.00% win
Earn 250k Cash · other8 · 0.00% win
Earn 500k Cash · progression4 · 0.00% win
Earn 1M Cash · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 74 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:1574no change
24 Aug 2026, 19:1974no change
14 Aug 2026, 19:0874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.