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[Void] Button Simulator Dimensional

[Void] Button Simulator Dimensional

A Roblox experience owned by user1947 Studios.

SimulatorENincrementalgrindingsimulation

Description (written by the developer; not a statement by this register)

Welcome to Button Simulator Dimensional. Grind through multiple areas, buy upgrades, transcend and make your way to the top! Current Stats: 8 Current Buttons: 1.34k Heavily inspired by Button Simulator Dimension Credits: username1947 / patfre: everything FoundForces: EternityNum iiBrickYellow16: Inspiration

Last updated by the developer 24 Apr 2025, 14:10 UTC.

1
playing (measured 11 Aug 2026, 11:46 UTC)
57,637
lifetime visits
80%
liked (112 👍 / 28 👎)
249
favourites (4.3 per 1k visits)
10 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
49 R$
x2 Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Transcension · progression27 · 0.00% win
Ultra Transcension · progression1 · 0.00% win
1Ce Cash · other0 · 0.00% win
1Mi Cash · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked14 October 2026 — 80 % liked24 October 2026 — 80 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 22:0380no change
14 Oct 2026, 22:0280no change
15 Aug 2026, 16:3080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.