Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Multi Battle [Classic]

Multi Battle [Classic]

A Roblox experience owned by Multi-Battle.

Fighting & PvPENfightingmultiplayercharacter collection

Description (written by the developer; not a statement by this register)

This game was created in 2017 by some manly pioneers. It features characters from many realms of fiction. Just a chill game to play with some friends. We'll be updating this game mostly in our spare time. We try to keep most of the characters abilities and quirks fairly similar to the source material, but not everyone will be completely accurate and /or balanced. Controls: Q or Left Click - Basic Combo E,R, and F - Techniques T - Awaken or Ultimate Instructions: If you spawn into the game and pick a character, there is a good chance there is a match going on. Go ahead and press spectate to see the current match. Characters cost points each time you use them to avoid people from spamming some of the higher point characters. The points will be deducted when the match begins. Use points to buy skins and see if you can collect them all! Win match: 8 Points Kill another player: 4 Points [Private servers allow you to utilize characters at 0 cost, but you do not accumulate points]

Last updated by the developer 9 Mar 2025, 01:02 UTC.

0
playing (measured 13 Aug 2026, 11:50 UTC)
7,960
lifetime visits
87%
liked (84 👍 / 13 👎)
256
favourites (32.2 per 1k visits)
10 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Points
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

868786.517 August 2026 — 86 % liked6 October 2026 — 86 % liked16 October 2026 — 87 % liked17 August 202616 October 2026
3 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 15:2387+1
6 Oct 2026, 15:2286no change
17 Aug 2026, 14:0686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.