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[CH2] 😱 Stay In The Light

[CH2] 😱 Stay In The Light

A Roblox experience owned by BloodyKiwi Studios.

HorrorENhorrorsurvivalbattery collection

[CH2] 😱 Stay In The Light is a horror experience created on 2023-06-11. It has accumulated 20,411,029 lifetime visits and 143,166 favorites. The game holds a 67% like percentage. Currently, zero users are playing. The description involves collecting batteries while avoiding a dark creature.

Description (written by the developer; not a statement by this register)

You are driving on a roadside alone when your electric car drained it's battery, 🚗 While you collect batteries in the area, a dark creature appear which doesn't like lights a lot. ⚫ Can you escape it's terror by collecting the batteries that your Tesla car need? 🔋 Or will the dark menacing creature get you first?☠️ Like, Follow and Favorite the game for updates❤️

Last updated by the developer 20 Jun 2026, 20:47 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
20,411,029
lifetime visits
67%
liked (30,407 👍 / 15,207 👎)
143,140
favourites (7.0 per 1k visits)
11 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Battery Compass
399 R$
Torch
399 R$
Support Next Game
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visit Stay In The Light · other11,270,965 · 0.00% win
You Escaped · progression367,936 · 0.00% win
Top Wins · other25 · 0.00% win
Top Speed · other19 · 0.00% win
Top Donator · other17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6713 August 2026 — 67 % liked23 August 2026 — 67 % liked2 September 2026 — 67 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:5267no change
23 Aug 2026, 16:3867no change
13 Aug 2026, 16:3367first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.