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Drill Block Simulator!

Drill Block Simulator!

A Roblox experience owned by Games Group 99.

SimulatorENsimulatorminingpets

Drill Block Simulator! is a simulator experience created on 2023-06-11. It has accumulated 18,058,898 lifetime visits and 32,468 favorites. The game maintains a 98% like percentage. Currently, one user is playing. The description indicates updates occur every Saturday at 1PM UTC.

Description (written by the developer; not a statement by this register)

Welcome to Drill Block Simulator! 🚨 🗓️ Updates every Saturday at 1PM UTC! ⛽ Pump to gain power! 🗻 Explore mines & collect blocks! 🐾 Make money & hatch pets! 🌏 Discover new worlds and find exciting surprises! Leave a like and follow the game if you enjoy it! 👍 The game is in BETA testing phase so please be patient and report any bugs to the server below! 🐞

Last updated by the developer 17 Jan 2026, 15:50 UTC.

1
playing (measured 10 Aug 2026, 14:32 UTC)
18,058,898
lifetime visits
98%
liked (82,170 👍 / 1,813 👎)
32,448
favourites (1.8 per 1k visits)
11 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:321first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
7 R$
+250 Storage!
7 R$
Mega Lucky!
6 R$
Ultra Lucky!
6 R$
x2 Keys
6 R$
PRO
6 R$
VIP!
5 R$
x3 Power
4 R$
x3 Coins
4 R$
+2 Pets Equip
4 R$
+5 Pets Equip
4 R$
Donation
4 R$
OP Pump!
4 R$
Lucky!
3 R$
+50 Pet Storage!
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed The Mine (Area 1) · progression7,147,757 · 100.0% win
Completed The Beehive (Area 2) · progression4,490,985 · 66.7% win
Welcome! · welcome3,193,840 · 100.0% win
Completed The Ancient Tree (Area 3) · progression2,441,109 · 33.3% win
Completed The Pyramid (Area 4) · progression1,190,738 · 16.7% win
Completed The Cactus (Area 5) · progression720,017 · 16.7% win
Completed The Dino Skull (Area 6) · progression476,188 · 8.3% win
Completed The Obsidian Ore (Area 7) · progression300,822 · 8.3% win
Completed The Volcano (Area 8) · progression193,390 · 16.7% win
Completed The Dragon Den (Area 9) · progression131,905 · 0.00% win
Completed The Snowman (Area 12) · progression58,113 · 0.00% win
Completed The Igloo (Area 10) · progression53,245 · 0.00% win
Completed The Scoops (Area 11) · progression35,130 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:2398no change
23 Aug 2026, 17:0698no change
13 Aug 2026, 17:0398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.