Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Epic Rainbow Obby 🌈

Epic Rainbow Obby 🌈

A Roblox experience owned by Woof67 Games.

ObbyENrainbow themeauto-save mechanicstage recovery

Epic Rainbow Obby 🌈 is an obby experience created on 2023-06-11. It has recorded 3,379,007 lifetime visits and 6,653 favorites. The current player count is 0. The experience holds a 63% like percentage. The description notes 150 rainbow stages and a stage recovery system based on badges.

Description (written by the developer; not a statement by this register)

Welcome to the Epic Rainbow Obby! 🌈 There are 150 fun rainbow stages in this obby! Your stage auto-saves so you can return and continue your progress😄 Please like👍 and favorite⭐, it helps us a lot 🙂 STAGE RECOVERY SYSTEM: If you have lost your saved data, behind the first stage there is a button to recover your stage. This system is based on badges so it will be the closest multiple of 15.

Last updated by the developer 16 Mar 2026, 20:56 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
3,379,007
lifetime visits
63%
liked (213 👍 / 126 👎)
6,652
favourites (2.0 per 1k visits)
11 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
799 R$
Grapple Hook
259 R$
Gravity Coil
249 R$
Speed Coil
169 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome2,139,456 · 100.0% win
Stage 15 · progression1,120,437 · 50.0% win
Stage 30 · progression729,394 · 50.0% win
Stage 45 · progression424,059 · 50.0% win
Stage 60 · progression309,108 · 50.0% win
Stage 75 · progression231,995 · 50.0% win
Stage 90 · progression180,262 · 50.0% win
Stage 105 · progression142,898 · 25.0% win
Stage 120 · progression120,125 · 25.0% win
Stage 135 · progression101,858 · 25.0% win
Stage 150 · progression94,508 · 25.0% win
Winner! · other89,972 · 25.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:5163no change
14 Aug 2026, 04:5063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.