Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Rec It

Rec It

A Roblox experience owned by Ming Rec It.

Social & hangoutENvideo creationcommunity

Rec It is a social-hangout experience created on 2023-06-12. The game currently has 89 players. It has accumulated 150,574,508 lifetime visits and 313,505 favorites. The like percentage is 83.

Description (written by the developer; not a statement by this register)

A place where you can create and explore videos with other people. If you see anyone breaking the Roblox Community Rules, please go to the video and submit a report through More ••• > Report 🚩. There is zero tolerance for inappropriate behavior here! 🔔 Follow for updates! 🔔

Last updated by the developer 22 Mar 2025, 10:07 UTC.

89
playing (measured 10 Aug 2026, 15:17 UTC)
150,574,508
lifetime visits
83%
liked (76,079 👍 / 15,566 👎)
315,079
favourites (2.1 per 1k visits)
12 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1790first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Storage
399 R$
60 Seconds
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wild Robot · other1,790 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked12 September 2026 — 83 % liked22 September 2026 — 83 % liked2 October 2026 — 83 % liked12 October 2026 — 83 % liked22 October 2026 — 83 % liked1 November 2026 — 83 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:0683no change
22 Oct 2026, 13:0483no change
12 Oct 2026, 13:0383no change
2 Oct 2026, 13:0283no change
22 Sept 2026, 13:0183no change
12 Sept 2026, 12:5383no change
2 Sept 2026, 12:5283no change
23 Aug 2026, 12:4983first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

14,130,020
YouTube views across 24 matched videos

Most-viewed match: “EVEN WORSE THAN ROBLOX TIKTOK...”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 4 Oct 2026, 03:20 UTC.