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Rec It

Rec It

A Roblox experience owned by Ming Rec It.

Social & hangoutENvideo creationsocial explorationUGC

Rec It is a social-hangout experience created on 2023-06-12. The game currently has 89 players. It has accumulated 150,574,508 lifetime visits and 313,505 favorites. The like percentage is 83.

Description (written by the developer; not a statement by this register)

A place where you can create and explore videos with other people. If you see anyone breaking the Roblox Community Rules, please go to the video and submit a report through More ••• > Report 🚩. There is zero tolerance for inappropriate behavior here! 🔔 Follow for updates! 🔔

Last updated by the developer 22 Mar 2025, 10:07 UTC.

89
playing (measured 10 Aug 2026, 15:17 UTC)
150,574,508
lifetime visits
83%
liked (75,897 👍 / 15,495 👎)
313,945
favourites (2.1 per 1k visits)
12 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1790first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Storage
399 R$
60 Seconds
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wild Robot · other1,790 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:5283no change
23 Aug 2026, 12:4983first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.