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Climb The Shark Mountain

Climb The Shark Mountain

A Roblox experience owned by Sharky gaming.

ObbyENparkourskill-basedno checkpoints

Description (written by the developer; not a statement by this register)

Climb The Shark Mountain is a difficult game where you climb a mountain. There are no checkpoints so this is fully skill based do you have that it takes. Join the game and find out. Logo by: sharkySG

Last updated by the developer 26 Jun 2026, 09:17 UTC.

0
playing (measured 11 Aug 2026, 15:53 UTC)
2,084
lifetime visits
75%
liked (15 👍 / 5 👎)
9
favourites (4.3 per 1k visits)
12 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

equipment tent access
25 R$
1 million hp
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reached height 100 · progression240 · 0.00% win
Reached height 200 · progression42 · 0.00% win
Reached height 300 · progression34 · 0.00% win
Reached height 400 · progression28 · 0.00% win
Reached height 500 · progression20 · 0.00% win
Reached height 600 · progression11 · 0.00% win
Find carl · other8 · 0.00% win
Reached height 700 · progression7 · 0.00% win
Find anonymisters revolver · collection7 · 0.00% win
Save Jake · progression6 · 0.00% win
Fred the Netting · collection5 · 0.00% win
Godly wish · other5 · 0.00% win
Reached height 800 · progression2 · 0.00% win
Reached height 1000 · progression2 · 0.00% win
Reached height 900 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.