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Classic Tower Defense (SKINS + UI CHANGES)

Classic Tower Defense (SKINS + UI CHANGES)

A Roblox experience owned by Elevation Studi0s.

Tower defenseENTower DefenseRetro/NostalgiaBoss Fights

Description (written by the developer; not a statement by this register)

🔥 Welcome to Classic Tower Defense (CTD)! Jump into a nostalgic Tower Defense adventure where you build towers, battle classic ROBLOX enemies, and unlock powerful upgrades! Buy units from the dog shopkeeper 🐶 Blue 🔵, defend your base, and climb your way to victory! NEW UPDATE: Teapot Mode! Balanced between Warrior and Guest! 🎮 Game Features: 🧠 Classic ROBLOX nostalgia – fight noobs, guests, warriors and more! 🎭 Unique game modes 💥 Epic boss fights with unique rewards 🧱 Tons of towers and upgrades to unlock 🗺️ More content coming soon! 💵 💻 Join the Elevation Studi0s group for an extra +100 starting cash! ⚠️ Public Testing Phase: The game is still being polished! Expect bugs and please report them in our community server 🛠️ 👍 Like, Favorite, and Follow to support development and get notified on updates! 🔎 TAGS: Tower Defense Simulator, Classic Tower Defense, Roblox Tower Defense, TD Game, TDS Style, Retro Roblox Game, FNAF Tower Defense, Roblox Strategy Game

Last updated by the developer 12 Aug 2026, 10:26 UTC.

0
playing (measured 12 Aug 2026, 11:18 UTC)
15,843
lifetime visits
76%
liked (70 👍 / 22 👎)
110
favourites (6.9 per 1k visits)
12 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:182first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Modes
850 R$
Sign
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To CTD! · welcome1,944 · 30.8% win
3K Visits OG! (UNOBTAINABLE) · other160 · 0.00% win
Completed Tutorial! · welcome146 · 0.00% win
First Blood · progression76 · 0.00% win
WHY?61 · 0.00% win
Faction Battle · progression48 · 30.8% win
Close Escape · progression40 · 0.00% win
1,000,000 ELO · progression23 · 0.00% win
Pilfering Pirates · progression20 · 0.00% win
Dog Defense · progression19 · 0.00% win
Boiling Point · progression16 · 0.00% win
End Of Corruption · progression14 · 0.00% win
6AM · progression14 · 0.00% win
Trick Or Treat14 · 0.00% win
Rematch With MECHA CLAUS · progression12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.516 August 2026 — 77 % liked26 August 2026 — 76 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:0676-1
16 Aug 2026, 17:0577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.