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[UPDATE] Whitesight: Rewritten Tale

[UPDATE] Whitesight: Rewritten Tale

A Roblox experience owned by dawr's epic group.

HorrorENhorrorslendytubbies-inspiredsurvival

Description (written by the developer; not a statement by this register)

!! DO NOT PLAY THIS GAME IF YOU'RE EPILEPTIC "A tale that has been rewritten to oblivion." Whitesight: Rewritten Tale (W:RT), is a game that falls into the "Player vs. Enemy" genre. Controls: Sprint: Left-Shift / Button L2 Interact/Ability: E / Button X Shiftlock: Left Control / D-Pad Down Flashlight: F / D-Pad Left Emote: G / Right D-Pad (not added yet) Inspired on Slendytubbies 0, Grace, and more. Formerly known as: "The RakOOF Hour Test" Originally created on February 22, 2022

Last updated by the developer 7 Aug 2026, 19:07 UTC.

0
playing (measured 11 Aug 2026, 05:47 UTC)
244,226
lifetime visits
70%
liked (308 👍 / 129 👎)
721
favourites (3.0 per 1k visits)
12 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Support
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sealed Fate · other1,200 · 0.00% win
Thousand and Beyond · progression359 · 0.00% win
Winter · other235 · 0.00% win
Early Player · welcome152 · 0.00% win
Bloodthirsty · other151 · 0.00% win
Lucid Dream · other88 · 0.00% win
Thousand Yard Stare · other71 · 0.00% win
Blinding Star · other34 · 0.00% win
Malformed Situation · other31 · 0.00% win
"I feel old!" · other30 · 0.00% win
Rainy Day · other20 · 0.00% win
BEYOND SIGHT · other15 · 0.00% win
2nd Life · welcome4 · 0.00% win
Envolved Chains · other3 · 0.00% win
DECEIVING SALVATION · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 03:0370no change
15 Aug 2026, 02:4770first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.