Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
FELINE* DEMO

FELINE* DEMO

A Roblox experience owned by SHRUG STUDIO.

OtherENconcept demonarrativeindie

Description (written by the developer; not a statement by this register)

*PLEASE NOTE THIS WAS CREATED A WHILE BACK AS CONCEPT* It was Early 2022.. a man named Cheed decided to abandon a tiny Road section after a nasty tragedy… Until a year later a certain feline found it and cleared it up.. without much experience but with a lot of hope, to bring back what was there before him.. (Game is intended for people who just love it plain fun, nothing is meant to be taken seriously you stinky critics) HEY THERE LIL TIMMY MEET THE CREATORS ------------------ Shugarful: Main girl Dogosdoo: Creator of concept Yabsor: Scripter of BEAR+ inner workings used to showcase the demo

Last updated by the developer 22 Jan 2025, 17:53 UTC.

0
playing (measured 11 Aug 2026, 07:00 UTC)
5,994
lifetime visits
89%
liked (48 👍 / 6 👎)
84
favourites (14.0 per 1k visits)
13 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Alpha* · other1,797 · 0.00% win
Demo* · other513 · 0.00% win
Christmas Stamp 2023 · social251 · 0.00% win
You found the secret Lasagna! · secret71 · 0.00% win
Present Acquired! · collection55 · 0.00% win
You Thirsty? · other43 · 0.00% win
Feline Hill Gift · progression30 · 0.00% win
Witness Hill Gift · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

89919017 August 2026 — 91 % liked6 September 2026 — 89 % liked17 August 20266 September 2026
2 measurements spanning 20 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 19:3389-2
17 Aug 2026, 19:1691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.