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ONLY UP! 🚀

ONLY UP! 🚀

A Roblox experience owned by HyperPupz.

ObbyENparkourno checkpointstower climb

ONLY UP! 🚀 is an obby experience created on 2023-06-13. It has accumulated 6,548,496 lifetime visits and 22,254 favorites. Currently, 8 players are active. The game holds an 83% like percentage. The description highlights a no-checkpoint platforming mechanic where players ascend from the bottom to the top.

Description (written by the developer; not a statement by this register)

There's only one way to go and that's UP! In Only Up you start from the bottom and have to make your way to the top, but there's a catch, THERE'S NO CHECKPOINTS! If you fall in Only Up, you must catch yourself before losing too much progress. Will you make it to the top, or will you just GIVE UP?! 👍 Like the Game and Join Our Group for Free Perks! 🚫 Quitters Will Never Realize Their Potential! ⛅ Only 10% of Players will Reach the Clouds! 🌌 Only 1% of Players will Make it to Space! 🏆 Winners Will Be Remembered Forever! ⭐ STARTED FROM THE BOTTOM NOW WE'RE HERE! ⭐ Tags: Obby, Platformer, Only Up, Rage, Tower, Up

Last updated by the developer 6 Feb 2024, 21:26 UTC.

8
playing (measured 10 Aug 2026, 14:36 UTC)
6,548,496
lifetime visits
83%
liked (34,794 👍 / 7,124 👎)
22,455
favourites (3.4 per 1k visits)
13 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:365first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Only Up From Here! · progression3,570,486 · 100.0% win
1 Hour · other112,784 · 5.7% win
Aimed for the Star! · other99,869 · 6.7% win
Famous · other20,731 · 1.0% win
3 Hours · other15,652 · 2.4% win
Super Star · other5,740 · 0.00% win
5 Hours · progression5,720 · 1.0% win
Out Of This World! · other5,301 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked12 September 2026 — 83 % liked22 September 2026 — 83 % liked2 October 2026 — 83 % liked12 October 2026 — 83 % liked22 October 2026 — 83 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:3383no change
12 Oct 2026, 23:3283no change
2 Oct 2026, 23:3183no change
22 Sept 2026, 23:3083no change
12 Sept 2026, 23:2383no change
2 Sept 2026, 23:2283no change
23 Aug 2026, 23:2183no change
13 Aug 2026, 23:2183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.