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Obby BUT YOU CAN'T SEE!

Obby BUT YOU CAN'T SEE!

A Roblox experience owned by HyperPupz.

ObbyENobstacle coursedarkness mechanicmultiplayer trolling

Obby BUT YOU CAN'T SEE! is an obby genre experience created on 2023-06-13. It has accumulated 54,141,681 lifetime visits and 51,497 favorites. The experience holds an 81% like percentage. Currently, zero users are playing. The description highlights a dark gameplay mechanic where players act as a guiding light.

Description (written by the developer; not a statement by this register)

You may think this is just another typical obby...well it is...BUT WITH A TWIST! In this obby you CAN'T SEE! You are a small guiding light in a dark abyss, good luck! When you beat this obby, you unlock special REWARDS! Troll other players with your new superpowers! Group Members Get A Free Speed Coil!

Last updated by the developer 16 May 2024, 20:57 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
54,141,681
lifetime visits
81%
liked (66,535 👍 / 15,734 👎)
51,461
favourites (1.0 per 1k visits)
13 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sniper Rifle
299 R$
Skip to the END
199 R$
Night Vision!
199 R$
Grapple Hook
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome39,921,511 · 100.0% win
Newb · welcome14,375,846 · 0.00% win
Resident · welcome6,055,409 · 50.0% win
Monster Jam! · other5,469,101 · 0.00% win
Bakugan! · other5,469,076 · 0.00% win
A Light to All · other2,254,606 · 0.00% win
Pro · other1,288,153 · 0.00% win
Expert · other366,344 · 0.00% win
God · other128,866 · 0.00% win
Loose Change · other34,171 · 0.00% win
10 Minute Victory! · progression27,224 · 0.00% win
Hopscotch · other26,555 · 0.00% win
A Washington · other6,475 · 0.00% win
Big Bills · collection2,614 · 0.00% win
5 Minute Victory! · progression1,698 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8123 August 2026 — 81 % liked2 September 2026 — 81 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:1681no change
23 Aug 2026, 14:0681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.