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[UPD 4] Anime Lands Simulator

[UPD 4] Anime Lands Simulator

A Roblox experience owned by ClamDev.

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[UPD 4] Anime Lands Simulator is a simulator experience created on 2023-06-13. The game has accumulated 713,369 lifetime visits and 3,788 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🌴 Welcome to Anime Lands Simulator! 🌴 🍀 2X LUCKY EVENT 🍀 ⚔️ 2x POWER EVENT ⚔️ 💚 Use Code: 3KLIKES 💚 Use Code: UPDATE4 💚 Use Code: PASSIVES ✅ NEW CODE at 4K Likes ⚔️ Defeat Enemies to get yens! 🍀 Open chests and collect new Heroes! ✨ Unlock and discover new lands! FOLLOW US: @mrldev @Guga_028 @Paida_sc

Last updated by the developer 23 Jan 2026, 02:33 UTC.

0
playing (measured 10 Aug 2026, 16:20 UTC)
713,369
lifetime visits
88%
liked (3,823 👍 / 512 👎)
3,787
favourites (5.3 per 1k visits)
13 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky!
899 R$
More Heroes!
649 R$
Multi Open!
629 R$
Fast Open!
459 R$
2x Damage!
399 R$
2x Power!
399 R$
2x Yen!
399 R$
Super Magnet!
379 R$
VIP!
355 R$
Fast Click!
255 R$
Lucky!
212 R$
Big Storage!
199 R$
Auto Mission!
199 R$
Small Storage!
99 R$
2x Movement Speed!
72 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Anime Lands! · welcome268,495 · 0.00% win
Beta Tester! · other3,609 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:2088no change
14 Aug 2026, 18:1888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.