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The Office Experiment

The Office Experiment

A Roblox experience owned by vintage mens clothing.

RoleplayENoffice simulationcombat mechanicsround-based

The Office Experiment is a roleplay experience created on 2023-06-13. It has recorded 21,087,742 lifetime visits and 96,821 favorites. The game holds an 82 percent like percentage. Currently, zero players are active. The description outlines gameplay mechanics including combat controls and specific event updates such as limited ammo rounds and character birthdays.

Description (written by the developer; not a statement by this register)

Start your first day at the vintage mens clothing company. Make sure to follow all instructions of upper management! 🔥🔥🔥 COMPANY PROTOCOL UPDATE 🔥🔥🔥 😱 Limited ammo round 🎂 Derek's birthday (insane loot, and jazz) 🏛️ Classic (old rounds) 💥 Violence (only final round) CONTROLS (PC): Q - block F - kick C - crouch R - reload HOLD R - check ammo RIGHT CLICK - aim/ throw X - drop item SHIFT - sprint LEFT CLICK - punch/use/disarm Please thumbs up the game to see more updates 👍👍👍👍👍👍👍

Last updated by the developer 25 Jun 2026, 00:48 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
21,087,742
lifetime visits
82%
liked (29,081 👍 / 6,299 👎)
96,848
favourites (4.6 per 1k visits)
13 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Murderer · other565,015 · 0.00% win
Bounty Hunter · other121,474 · 0.00% win
Assassin · other115,730 · 0.00% win
Survivor · other106,817 · 0.00% win
?? · other25,098 · 0.00% win
Certified CEO · other12,787 · 0.00% win
? · other12,720 · 0.00% win
Fighter · other9,554 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked12 September 2026 — 82 % liked22 September 2026 — 82 % liked2 October 2026 — 82 % liked12 October 2026 — 82 % liked22 October 2026 — 82 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:0382no change
12 Oct 2026, 17:0182no change
2 Oct 2026, 17:0082no change
22 Sept 2026, 16:5282no change
12 Sept 2026, 16:5182no change
2 Sept 2026, 16:4982no change
23 Aug 2026, 16:3482no change
13 Aug 2026, 16:2282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.