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Zombie sim part 2: The New Beginning

Zombie sim part 2: The New Beginning

A Roblox experience owned by Koljay987 Cholce.

Description (written by the developer; not a statement by this register)

You are hungry for food but something was hungry for you. Complete the Objectives and escape the zombies. Play Zombie Sim Part 3: https://www.roblox.com/games/13954507721 There currently 2 chapters as of now. More chapters will be added in the future Status: Released Tags: Story , Adventure

Last updated by the developer 9 Aug 2026, 14:27 UTC.

0
playing (measured 9 Sept 2026, 15:18 UTC)
506
lifetime visits
100%
liked (7 👍 / 0 👎)
4
favourites (7.9 per 1k visits)
14 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Speed Coil
30 R$
FunsionCoil Gamepass
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the game · welcome49 · 0.00% win
Completed Chapter 1: The New Beginning · progression14 · 0.00% win
Completed Chapter 2: The Lost One · progression7 · 0.00% win
Halloween Event [Thank you for playing it] · social4 · 0.00% win
Countdown: Chapter 2 · progression3 · 0.00% win
Christmas Event: Silent Streets · other3 · 0.00% win
Completed Chapter 1 (Super Hard Mode) · progression3 · 0.00% win
Completed Chapter 2 (Super Hard Mode) · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.