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😈Impossible Stud Walls Jump Obby😈

😈Impossible Stud Walls Jump Obby😈

A Roblox experience owned by Arcane Gang Studio.

ObbyENwall-jumpingparkourobstacle-course

Description (written by the developer; not a statement by this register)

💫Welcome to "Impossible Stud Walls Jump Obby," the ultimate challenge for daring adventurers! Prepare yourself for an exhilarating journey through a series of mind-boggling obstacle courses that will test your agility, reflexes, and determination.💫 ⭐ Favorite and like the game if you enjoyed!, it means a lot! 👍 🙌Challenge your friends and see who can conquer the obby with the fastest completion time. Can you set a new record and claim the title of the ultimate wall-jumping champion?🙌 😈Are you ready to take on the seemingly impossible? Jump into "Impossible Stud Walls Jump Obby" and defy the odds in an unforgettable adventure that will leave you breathless!😈 📝 Don't worry! your progress is saved automatically! 📝 💀 If you're respawn too long, press R to reset your character faster! 💀 [TAGS]: Simulator, Stud, Jump, Obby, Parkour, Tycoon, Fun, Mega, Easy, Colorful, Victory, Platformer, Pets, Clicker, Gifts, Rainbow

Last updated by the developer 21 Jun 2023, 22:34 UTC.

0
playing (measured 11 Aug 2026, 07:21 UTC)
354
lifetime visits
58%
liked (7 👍 / 5 👎)
5
favourites (14.1 per 1k visits)
14 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
249 R$
Fusion Coil
149 R$
Speed Coil
100 R$
Gravity Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome266 · 0.00% win
Completed! · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

58626022 August 2026 — 62 % liked1 September 2026 — 58 % liked22 August 20261 September 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 08:5158-4
22 Aug 2026, 01:3862first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.