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BABY BILLY'S DAYCARE! (Obby)

BABY BILLY'S DAYCARE! (Obby)

A Roblox experience owned by HyperCatz.

ObbyENescapeparkourbaby theme

BABY BILLY'S DAYCARE! (Obby) is an obby experience created on 2023-06-15. The game has accumulated 13,498,038 lifetime visits and 7,227 favorites. Currently, zero players are active. The title holds a 64% like percentage. Tags include escape, parkour, and story elements.

Description (written by the developer; not a statement by this register)

Baby Billy missed nap time and he's really cranky! He's escaped his daycare crib and is on the hunt to eliminate all the other babies! Stop Baby Billy before it's too late! 👶🍼 👍 Like the Game, if You Want More Escape Obby Adventures! 👶 Baby Billy Missed Nap Time, Put Him to Sleep! 🧸 Chase Baby Billy Through the Daycare and Catch Him! 🦸 Stop Baby Billy's Evil Plan and Save the Daycare! ⭐ Beat your friend's time score and become #1 on the Leaderboards! 💖 BABY BILLY WANTS YOU TO TAKE A FOREVER NAP! 💖 Tags: Escape, Obby, Parkour, Story, Baby, Daycare, School, Billy

Last updated by the developer 26 Jun 2024, 14:53 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
13,498,038
lifetime visits
64%
liked (2,275 👍 / 1,305 👎)
7,231
favourites (0.5 per 1k visits)
15 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultimate Bundle
1,500 R$
BECOME ENEMY
499 R$
God Mode
350 R$
Laser Blaster
350 R$
Carry Players
300 R$
Baby Cannon
300 R$
Jet Pack
250 R$
Gravity Coil
200 R$
Grapple Hook
200 R$
Speed Potion
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Checked In · other6,984,469 · 0.00% win
Baby · other4,091,295 · 0.00% win
Toddler · other1,893,910 · 0.00% win
Baby · other672,452 · 0.00% win
Cool Kid · other672,439 · 0.00% win
Preschooler · other651,200 · 0.00% win
Grade School · other281,221 · 0.00% win
15 Minute Victory · progression225,652 · 0.00% win
Ultradeath · other209,242 · 0.00% win
Graduated · progression142,852 · 0.00% win
Toddler · other49,802 · 0.00% win
10 Minute Victory · progression23,525 · 0.00% win
Fastpass · other13,798 · 0.00% win
Easy First Person · other13,232 · 0.00% win
True Collector! · collection11,831 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6413 August 2026 — 64 % liked2 September 2026 — 64 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3664no change
13 Aug 2026, 18:3064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.