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[HORROR] Sleepless Nights [ALPHA]

[HORROR] Sleepless Nights [ALPHA]

A Roblox experience owned by Stupid Simple Games.

HorrorENhorrorchoice-drivenloop mechanic

Description (written by the developer; not a statement by this register)

You feel as though you've experienced this before...but you can't comprehend the true nature of your existence. - Choices you make will have an affect on the routes of other players, so make your choices carefully. - The choices of other players will also have an affect on your playthrough. - Lastly, upon completion of the game, your character will forever be stuck in a loop to remake your same choices...so choose wisely. No playthrough will be exactly the same so try to get all the endings! Controls: F - Flashlight toggle Shift - Sprint Most doors can be opened by clicking on the handle Created by: Zerophyx Game was created in 6 days so there my still be some bugs present. Join the group to report any bugs you may encounter during the game, thank you!

Last updated by the developer 10 Nov 2025, 08:52 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
203,098
lifetime visits
82%
liked (381 👍 / 82 👎)
1,453
favourites (7.2 per 1k visits)
15 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome51,954 · 100.0% win
Completed · progression5,823 · 50.0% win
Savior · other3,846 · 50.0% win
Déjà Vu · other2,791 · 0.00% win
Murderer · other2,685 · 0.00% win
Found · other1,649 · 0.00% win
No Escape · other215 · 0.00% win
Serial Killer · other17 · 0.00% win
Looper · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8215 August 2026 — 82 % liked4 September 2026 — 82 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:2282no change
15 Aug 2026, 04:2082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.