[HORROR] Sleepless Nights [ALPHA]
A Roblox experience owned by Stupid Simple Games.
HorrorENhorrorchoice-drivenloop mechanic
Description (written by the developer; not a statement by this register)
You feel as though you've experienced this before...but you can't comprehend the true nature of your existence. - Choices you make will have an affect on the routes of other players, so make your choices carefully. - The choices of other players will also have an affect on your playthrough. - Lastly, upon completion of the game, your character will forever be stuck in a loop to remake your same choices...so choose wisely. No playthrough will be exactly the same so try to get all the endings! Controls: F - Flashlight toggle Shift - Sprint Most doors can be opened by clicking on the handle Created by: Zerophyx Game was created in 6 days so there my still be some bugs present. Join the group to report any bugs you may encounter during the game, thank you!
Last updated by the developer 10 Nov 2025, 08:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 06:22 | 82 | no change |
| 15 Aug 2026, 04:20 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.