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Survive The Killers

Survive The Killers

A Roblox experience owned by Upgrading Creations.

HorrorENhorrorsurvivalround-based

Survive The Killers is a horror experience created on 2023-06-16. It currently has 15 players. The game has 12,212,209 lifetime visits, 476,203 favorites, and an 84% like percentage.

Description (written by the developer; not a statement by this register)

A round based survive the killer treehouse game. Can you survive the killers?

Last updated by the developer 11 Jul 2026, 19:11 UTC.

15
playing (measured 10 Aug 2026, 15:01 UTC)
12,212,209
lifetime visits
84%
liked (6,716 👍 / 1,280 👎)
491,184
favourites (40.2 per 1k visits)
16 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0134first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Reload Speed Rocket Launcher
555 R$
Be A Killer
500 R$
[LIMITED TIME ONLY] Present
50 R$
Rocket Launcher
40 R$
Sword
30 R$
Rainbow Magic Carpet
25 R$
x2 Points
25 R$
Fusion Coil
20 R$
P90
18 R$
Uzi
15 R$
VIP
15 R$
x2 Health
15 R$
Regeneration Coil
5 R$
Healing Potion
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,482,723 · 100.0% win
Computer · other2,458,761 · 68.1% win
Lava · other1,576,890 · 48.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:2384no change
12 Oct 2026, 19:2084no change
2 Oct 2026, 19:1784no change
22 Sept 2026, 19:0884no change
12 Sept 2026, 19:0684no change
2 Sept 2026, 19:0484no change
23 Aug 2026, 19:0384no change
13 Aug 2026, 19:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.