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⭐ Teamwork Puzzles (Obby)

⭐ Teamwork Puzzles (Obby)

A Roblox experience owned by Awesome Fun Games.

ObbyENteamworkpuzzlesobby

Description (written by the developer; not a statement by this register)

Welcome to Teamwork Puzzles 4! Play with friends as you work together to beat fun teamwork obby stages and solve awesome puzzles as a team! This is game is new, and updates will be released every few days! Make sure to check back regularly for new stages. Leave a like and favorite for more epic updates!

Last updated by the developer 21 Jan 2024, 10:29 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
422,934
lifetime visits
70%
liked (142 👍 / 60 👎)
8,622
favourites (20.4 per 1k visits)
16 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
x2 Gems
299 R$
x2 Wins
299 R$
Gravity Coil
199 R$
Speed Coil
99 R$
Rainbow Trail!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome249,599 · 0.00% win
Map 201 · progression187,377 · 0.00% win
Map 202 · progression155,776 · 0.00% win
Map 203 · progression109,224 · 0.00% win
Map 204 · progression90,010 · 0.00% win
Map 205 · progression55,657 · 0.00% win
Map 206 · progression34,071 · 0.00% win
Map 301 · progression18,040 · 0.00% win
Map 302 · progression8,773 · 0.00% win
Map 303 · progression7,110 · 0.00% win
Map 401 · progression5,501 · 0.00% win
Map 402 · progression2,862 · 0.00% win
Map 304 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked4 September 2026 — 70 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:3370no change
14 Aug 2026, 22:2370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.