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[BADGE] Assassin Scythe!

[BADGE] Assassin Scythe!

A Roblox experience owned by Assassin Scythe.

RoleplayENassassincombatobby

Description (written by the developer; not a statement by this register)

Play Assasin and Hunt your Target and watch out for people trying to hunt you down! Updates coming soon! ❤ Made By Bobisthebossss! Credit to Revenge_xyz For helping make the game! Credits to Unknown_Person For making Name Tags!🔥 Join Group, https://web.roblox.com/groups/17322012/The-Dark-Nebulas#!/about. All New Astronaut Lobby! [CODES] Codes in the lobby! [NEW CODES AT 10 LIKE!] 👍🏻 NEW RANKS! ⬇ Destroyer- You get this "Tag" When you get atleast 1k on COMP! 🎯 "Fan" Donator LB Soon! Leaderboard for donations will be a "Tag" so it will say what place your in and you can flex that LB on others! 👑 FREE OWNER FRIEND KNIFE! [CODE] BobIsOwner New obby for [Ninja] Knife!

Last updated by the developer 2 Jul 2024, 07:09 UTC.

0
playing (measured 14 Aug 2026, 05:00 UTC)
1,992
lifetime visits
65%
liked (11 👍 / 6 👎)
5
favourites (2.5 per 1k visits)
16 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Titanic Knife
400 R$
VIP
80 R$
Clan!
55 R$
Radio!
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome0 · 0.00% win
MEET THE OWNER IN GAME! 😱 · social0 · 0.00% win
Comp! · progression0 · 0.00% win
INFINITE Tokens · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.