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Halo's Impossible Difficulty Obby🏁 [LIMITED TDY]

Halo's Impossible Difficulty Obby🏁 [LIMITED TDY]

A Roblox experience owned by Panlo Studios.

ObbyENHaloObbyLimited Time Event

Description (written by the developer; not a statement by this register)

Welcome to Halo's Impossible Difficulty Obby🏁 🥇 Outlast all the rest 👍 Like the game? Make sure to thumbs up and favorite! ✨ Follow Panlo Studios for updates, rewards, and sneak peeks! ⚙️ Find a bug? Let us know in our group wall PROGRESS WILL RESET BEFORE THE LIMITED COMES OUT. GAMEPASS PURCHASES WILL STAY Developers: Santi, Pepper. Original Creator: Duhvey

Last updated by the developer 19 Jul 2025, 12:58 UTC.

0
playing (measured 10 Aug 2026, 15:19 UTC)
59,430
lifetime visits
51%
liked (225 👍 / 212 👎)
693
favourites (11.7 per 1k visits)
17 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DO NOT BUY
14,300 R$
250 Stock Dono
4,433 R$
100 Stock Dono
2,857 R$
25 Stock Dono
2,502 R$
Sword
1,500 R$
50 Stock Dono
1,430 R$
Laser Gun
1,000 R$
Ten Stock Dono
500 R$
DO NOT BUY
500 R$
Five Stock Dono
200 R$
One Stock Dono
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join Badge · welcome17,409 · 100.0% win
Pandy Low Top Hat Badge · collection1,570 · 0.00% win
Finish · progression411 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

515251.515 August 2026 — 52 % liked24 October 2026 — 52 % liked3 November 2026 — 51 % liked15 August 20263 November 2026
3 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 21:3951-1
24 Oct 2026, 21:3752no change
15 Aug 2026, 16:0752first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.