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Every second you get 1 Speed (Obby)

Every second you get 1 Speed (Obby)

A Roblox experience owned by Every Second Experiences.

ObbyENspeed runtimed bonusesadmin shop

Every second you get 1 Speed (Obby) is an obby experience created on 2023-06-18. It has accumulated 4,673,248 lifetime visits and 33,095 favorites. Currently, 35 users are playing. The experience holds a 95% like percentage.

Description (written by the developer; not a statement by this register)

🏃‍♂️ HOW TO PLAY: ⏰ Stay in the game to get speed! 🌀 Complete challenges to get boosts! 🚀 Be the fastest in the server! 💥 Get ADMIN in the shop to become powerful! In Every Second you get +1 Speed [OBBY], you can complete obbies inside of Every Second you get +1 Speed [OBBY] and complete challenges such as Vanishing, Conveyors and Spacings. In Every Second you get +1 Speed [OBBY], there are also timed bonuses that you can claim every 2 minutes. Also, Every Second you get +1 Speed [OBBY] is one of the original versions and best versions of the Every Second you get +1 Speed [OBBY] genre. I hope you enjoy Every Second you get +1 Speed [OBBY]. You can also get FREE ADMIN, Free Admin free admin if you stay in the game for a while. Buy owner admin which is very op owner admin op in the shop.

Last updated by the developer 7 Mar 2026, 19:27 UTC.

35
playing (measured 10 Aug 2026, 15:00 UTC)
4,673,248
lifetime visits
95%
liked (42,801 👍 / 2,218 👎)
33,341
favourites (7.1 per 1k visits)
18 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:009first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Trail
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Conveyors (EASY) · other1,365,951 · 100.0% win
Spacings (HARD) · progression490,145 · 45.7% win
Disappear (MEDIUM) · other252,681 · 26.7% win
Spheres (INSANE) · other151,926 · 19.3% win
Let's Race! · other29,007 · 1.8% win
Winner! · other9,295 · 0.20% win
BONUS Reward · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:0895no change
14 Aug 2026, 02:0895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.