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Every second you get 1 Speed (Obby)

Every second you get 1 Speed (Obby)

A Roblox experience owned by Every Second Experiences.

ObbyENspeed runtimed bonusesadmin shop

Every second you get 1 Speed (Obby) is an obby experience created on 2023-06-18. It has accumulated 4,673,248 lifetime visits and 33,095 favorites. Currently, 35 users are playing. The experience holds a 95% like percentage.

Description (written by the developer; not a statement by this register)

🏃‍♂️ HOW TO PLAY: ⏰ Stay in the game to get speed! 🌀 Complete challenges to get boosts! 🚀 Be the fastest in the server! 💥 Get ADMIN in the shop to become powerful! In Every Second you get +1 Speed [OBBY], you can complete obbies inside of Every Second you get +1 Speed [OBBY] and complete challenges such as Vanishing, Conveyors and Spacings. In Every Second you get +1 Speed [OBBY], there are also timed bonuses that you can claim every 2 minutes. Also, Every Second you get +1 Speed [OBBY] is one of the original versions and best versions of the Every Second you get +1 Speed [OBBY] genre. I hope you enjoy Every Second you get +1 Speed [OBBY]. You can also get FREE ADMIN, Free Admin free admin if you stay in the game for a while. Buy owner admin which is very op owner admin op in the shop.

Last updated by the developer 7 Mar 2026, 19:27 UTC.

35
playing (measured 10 Aug 2026, 15:00 UTC)
4,673,248
lifetime visits
95%
liked (50,369 👍 / 2,738 👎)
45,926
favourites (9.8 per 1k visits)
18 June 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:009first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Trail
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Conveyors (EASY) · other1,836,893 · 100.0% win
Spacings (HARD) · progression645,607 · 44.2% win
Disappear (MEDIUM) · other324,681 · 23.3% win
Spheres (INSANE) · other205,968 · 15.9% win
Let's Race! · other33,571 · 1.2% win
Winner! · other11,340 · 0.60% win
BONUS Reward · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked2 November 2026 — 95 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:2195no change
23 Oct 2026, 02:2095no change
13 Oct 2026, 02:1995no change
3 Oct 2026, 02:1995no change
23 Sept 2026, 02:1895no change
13 Sept 2026, 02:1795no change
3 Sept 2026, 02:1595no change
24 Aug 2026, 02:0895no change
14 Aug 2026, 02:0895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.